Getting Started

From Aelisus Wiki

Connecting to the Mud[edit | edit source]

Options to Connect[edit | edit source]

There are two ways to connect the game, one of which is via the web client and the other is via mud clients. The web client is perfectly suitable for playing the mud, but most people gravitate towards a mud client of their choice, of which there are many. ===Configurating Your Mud Client If you are seeking a new mud client Mudlet is an obvious choice, as it is a modernly developed mud client for all three major operating systems and is distributed as Free & Open Source software. It can be found at https://www.mudlet.org/

Below is an example of how to configure Mudlet for Aelisus. On opening the client, hit "Connect" in the top left corner and then "New" and enter the following information.

For those with their own mud clients, we are located at:

play.aelisus.com port 1848

or via IP:

45.35.94.236 port 1848

Here are some other mud clients to consider.

All Operating Systems[edit | edit source]

Mudlet is a modern client which works on PC, Mac, and Linux systems. It uses LUA for scripting and has a very powerful mapping utility.

TinTin++ - TinTin is one of the oldest clients available, and is quite flexible if you're willing to overcome the learning curve.

Windows[edit | edit source]

zMud - Retired from development, this client was and is still one of the most popular choices.(Free 30 day trial)

CMud - The new and improved zMud, CMUD is faster and offers a variety of new 'features'. (Free 30 day trial)

MUSHclient - A powerful client with many scripting languages, active boards, and good support. The client is also freeware, which is a plus. (Freeware)

Mac OS[edit | edit source]

MudWalker - Last release was around 2005. Dated but usable.

Atlantis - Designed from the ground up entirely in Cocoa, and integrates with system services — such as the Mac OS X spellchecker — as much as possible.

UNIX[edit | edit source]

TinyFugue - TinyFugue is a Unix MUD Client with a minimal interface and incredibly powerful scripting support. It's command line based.

Irssi is first of all a text-based IRC client for Unix-like systems, but can also run command-line programs such as telnet in the same session. It is script-able with Perl.

Creating Your First Character[edit | edit source]

When you first login to the mud, you will be presented with a series of options.

[E]nter  Aelisus     
[C]reate Character         
[H]elp   Files                               
[D]isconnect 

You will want to type in C for Create Character, which will then prompt you to choose a name.

Choosing a Name & Password[edit | edit source]

Your name in Aelisus is your identity, and it will stick with you for the entire life of your character.

  1. It should be completely original, and should not be a direct reference to any book series, tv series, or other form of media.
  2. Taking inspiration from other places is absolutely encouraged, but your character should be your own creation, not that of a published author.
  3. Your name should be roughly pronounceable, and should eschew random strings of letters.

If you are having a difficult time coming up with a name, perhaps consider using a name generator. I used it to generate the name I use below. For your password, choose something secure but easy to remember, and do not share your password with any other player or staff member at any time. No legitimate person will ever request this password from you.

([Q]uit) What will be your Name?> 
Toresgroic

Did I get that right: Toresgroic? (Y/N)>
y

Enter password for Toresgroic>
<password>

Retype Password>
<password>

([N]one) What is your last name> 
Kegforge

Did I get that right: Toresgroic Kegforge? (Y/N)>
y

Sex [M/F]>
m

Choosing a Race & Class[edit | edit source]

For the most part, you will want to choose your race and class together, as certain races either cannot choose certain classes or, more commonly, might make a very challenging to play combination. Use the table below to brainstorm combinations. We highly recommend new players choose an A if they want to guarantee they can be competitive, though many B & C combos have been used by experienced players to great effect.

Category Meaning
S Special. Known to be exceptionally powerful.
A Commonly Played and Known to be Powerful. New players will find easiest.
B Uncommonly Played but Observed to be High Potential
C Available But May Provide Challenges Due to Low Race/Class Synergy
D Unavailable but Selectable with a warning as it may not be powerful.
Unavailable Except via Application to Mud Staff. Now known playable/balanced.

Here are the combinations:

Class Berserker Cleric Rogue Monk Paladin Dark-Knight Warrior Ranger Battlemage Invoker Blademaster
Human B A A A A A B A A A A
Elf D A B C S C C A A B
Drow D S B C A C C A A B
Dwarf B S A B A B B D D A
Duergar B A A B B B B B B A
Halfling A S B A C A D D A
Gnome D B A D B A A B
Avian D B A B B B B A B B B
Fire S B B A B D D C
Stone A B A S D D C
Storm B B B A B D D C
Illithid D B C B D D D A A C
Minotaur S C A B D D C
Slith C C A B B A A D D S
Feral C A A B B A D A
Werebeast B A S D D C
Half-elf D B A A A C B C B B
Faerie B C D C D D A S C
Ogre A C C C A S D D C
Half-Drow D B A A A C B C B B

To learn more about individual races, look here.

Races of Aelisus[edit | edit source]

Race Str Int Wis Dex Con Penalty Align Vuln / Res / Immune Skills
AvianBird-like humanoids that fly, very dexterous. 19 21 21 23 19 200exp Any Vulnerable: Air -
DemonDemons are not living beings, but nor are they dead or undead. 23 23 18 18 22 250exp Evil Vulnerable: Summon -
DrowLike their elven cousins, except sinisterly evil 18 24 20 24* 16* 200exp Evil Vulnerable: Silver & Mithril

Resistance: Charm

+1 Dex / Con as Blademasters
Half-DrowLike half-elves, except shunned by their drow ancestry. 19 20 21 23 19 - Neutral

Evil

Resistance: Charm -
DuergarEvil dwarves, not as healthy but more dexterous. 21 18 20 21 23 100exp Evil Vulnerable: Water

Resistance: Magic & Poison

-
DwarfStocky demihumans that are amazingly hardy. 21 18 21 18 25 100exp Good

Neutral

Vulnerable: Water

Resistance: Magic & Poison

-
ElfFair, amazingly smart and dexterous, always good 18 25 20 23* 16* 200exp Good Vulnerable: Iron

Resistance: Charm

+1 Dex / Con as Blademasters
Half-ElfMix breed of humans and elves. Mixed attributes. 19 21 21 22 19 - Good

Neutral

Resistance: Charm -
FaerieSmall and fast, very intelligent. 14 25 20 23 14 200exp Good -
Giant (Fire)Unbelievably strong, healthy giants, always evil. 25 15 15 16 23 50exp Evil Vulnerable: Cold & Mental

Resistance: Physical & Fire

-
Giant (Stone)Neutral giants, strong and healthy, but very dim. 24 16 16 17 24 50exp Neutral Vulnerable: Mental

Resistance: Physical

Boulder Throw
Giant (Storm)Most intelligent of giants, always good. 24 17 17 16 22 50exp Good Vulnerable: Wood & Mental

Resistance: Physical & Lightning

-
GnomeFragile but very intelligent and incredibly wise. 18 23 25 18 18 - Neutral Vulnerable: Charm & Mental -
HalflingVery small, wise and incredibly agile. 17 17 21 25 20 100exp Good

Neutral

Resistance: Magic -
HumanThe standard race, average attributes. 20* 20* 20* 20* 20* - Any +1 in their class' primary attribute
IllithidPowerful psi subterranean creatures, always evil. 17 25 23 18 17 150exp Evil Vulnerable: Light

Resistance: Mental & Lightning

Cone of ForceLeech
LichAs old as time, the Liches are truly the generals of vast armies. 20 22 22 20 20 250exp Evil Vulnerable: Holy

Resistance: Cold Immune: Disease & Poison

-
MinotaurFoul-tempered giant-like creatures with bull head. 23 17 18 17 22 150exp Neutral -
PantheraHumanoid chaos mammals, fast and ferocious. 19 18 21 23 20 100exp Neutral

Evil

Vulnerable: Fire Fury
OgreLarge, strong and healthy, huge regenerative powers. 24 19 15 18 24 150exp Any Vulnerable: Magic -
SlithSentient reptilians, quick and agile. 20 17 18 22 21 100exp Any ChameleonSwallowSpit VenomSecond Eyelid
UndeadUndead humans that now walk as many forms 22 20 20 21 23 250exp Evil Vulnerable: Holy

Resistance: Cold Immune: Disease & Poison

-
VampireNot much is yet known about the Vampire race ?? ?? ?? ?? ?? 250exp ?? ?? ??
WerebeastWerebeasts represent humans until they transform. 21 19 19 21 20 150exp Neutral Vulnerable: Silver TransformWerepowerProbe

Custom Races[edit | edit source]

Many different races of beings call Aelisus home, but many more still have yet to emerge from the hidden parts of the world. The Immortals of the Aelisus have allowed you to apply to have a custom race, limited only by your imagination. Before you apply, however, please consider these criteria:

  1. You must have exceptional RP. From the second you entered Aelisus, you have exemplified everything that your desired race is. At no point in time can you break roleplay standards.
  2. Your desired race needs to be somewhat compatible with your original. That means there shouldn't be elves applying to be giants, or vice-versa. Custom races are not a tool to bypass racial vulnerabilities, for instance.
  3. Your desired race must also be within mortal bounds and not 'immortal' races, such as angels, devils, dragons, or the like. Demi-races are on the table for discussion, however.
  4. An extremely well-written description is required. If you do not have this completed, do not even apply. Your description will be checked by more than one immortal, and it will be good to pay special attention to it.
  5. A note sent in APPLICATION form to 'Immortal' detailing your character's history that will be reviewed. A well-written application is required.

The above criteria are merely a guideline, and more things are considered when a custom race is approved/declined.

Don't see anything you like? Well, you can always create your own!

Custom Races

And here is more information on the available classes.

Classes of Aelisus[edit | edit source]

Class Archtype Primary stat Bonus Prerequisite
AssassinMasters of stealth Rogue Dex 300exp -
BardJacks of All Trades Rogue Dex 0exp -
BattlemageMages of the Battlefield Hybrid Int 0exp -
BerserkerWarriors of Rage Melee Str 250ex -
BlademasterMasters of Swordplay Melee Str 350exp -
ClericDisciples of Deities Caster Wis 0exp -
Dark-KnightWarriors of Evil Hybrid Str 300exp -
DruidClerics of Nature Hybrid Wis 300exp Quest
HealerClerics of Healing Caster Wis 0exp Quest
InvokerMages of the Elements Caster Int 0exp -
MonkMasters of Unarmed Combat Melee Dex 300exp -
NecromancerMages of the Undead Caster Int 0exp -
PaladinWarriors of Divinity Hybrid Str 350exp -
RangerWarriors of Nature Melee Str 200exp -
ShamanProphets of Suffering Caster Wis 0exp Quest
ThiefRogues, masters of guile Rogue Dex 0exp -
WarriorMasters of armed combat Melee Str 0exp -

Once you have read through and chosen a race & class, its easy to select them during character creation.

Aelisus has the following starting races:

 1. human             0 Exp     2. elf             200 Exp    
 3. drow            200 Exp     4. dwarf           100 Exp    
 5. duergar         100 Exp     6. halfling        100 Exp    
 7. gnome             0 Exp     8. avian           200 Exp    
 9. fire             50 Exp    10. stone            50 Exp    
11. storm            50 Exp    12. illithid        150 Exp    
13. minotaur        150 Exp    14. slith           100 Exp    
15. feral            50 Exp    16. werebeast       150 Exp    
17. half-elf          0 Exp    18. faerie          200 Exp    
19. ogre            150 Exp    20. half-drow         0 Exp    

You may also modify your race to a custom race. See "HELP QRACE"
You may wish to reference "HELP COMBOS" for available race/class combinations

Race [1 - 20]>
4
DWARF DWARVES
 
Dwarves are short, stocky demi-humans, known for foul temper and great
stamina.  Dwarves have high strength and constitution, but poor dexterity.  
They are not as smart as humans, but are usually wiser due to their long 
lifespans.  Dwarves make excellent fighters and priests, due to their hearty 
constitution and strong temperament. Many dwarves hail from their hometown
of the Larvik Mine under the mountain, while others seek adventure and 
training in the great cities of Atheln and Caelwyn.
 
Dwarves are resistant to magical damage, but cannot swim, and are very
vulnerable to drowning and other types of water damage. Dwarves are born
with the ability to see in the dark.  Dwarf warriors are adept at berserk.
 
See also: COMBOS, RACE

Did I get that right: Dwarf? (Y/N)>
y

You may choose from following professions:

 1. warrior         150 Exp     2. berserker       150 Exp    
 3. ranger          250 Exp     4. paladin         300 Exp    
 5. cleric          250 Exp     6. monk            200 Exp    
 7. blademaster     250 Exp     8. rogue           100 Exp    


The following professions are not recommended, but are available with
 the "guild" command after creation:

 ?. invoker         200 Exp     ?. battlemage      200 Exp    

Class [1 - 8]>
3
RANGER RANGERS
 
Rangers are the men and women who dedicated their life to study of
the land outside the cities.  They are often trackers and hunters who
offer their skills to those who are less skilled in outdoor environments
leading exploring parties deep into wilds of the land.  
 
Capable of blending in with their surroundings and moving silently
through forest, they have also been known to call forest creatures
to their aid.  As they rise in ranks, rangers are capable of focusing
on a particular path in their skills learning unique ability to excel
in ranged combat, tracking, or beast mastery.  Later in their career
they may specialize in weapon expertise of two different types of weapons.
 
HUMAN and WEREBEAST rangers of exceptional dedication to the cause of
nature may choose to joins the ranks of the Druid.  Those who are
interested must be of the 30th rank, and upon reaching it, must inquire
at the Druid's Guild.
 
See also: SELECT, RANGER PATH, FOREST LORE, RANGER LORE, WEAPON EXPERTISE

Did I get that right: Ranger? (Y/N)>
y

Choosing your Alignment & Ethos[edit | edit source]

Law versus chaos[edit | edit source]

  • Lawful implies honor, trustworthiness, obedience to authority, and reliability. On the downside, lawfulness can include closed-mindedness, reactionary adherence to tradition, judgmentalness, and a lack of adaptability. Those who consciously promote lawfulness say that only lawful behavior creates a society in which people can depend on each other and make the right decisions in full confidence that others will act as they should.
  • Chaotic implies freedom, adaptability, and flexibility. On the downside, chaos can include recklessness, resentment toward legitimate authority, arbitrary actions, and irresponsibility. Those who promote chaotic behavior say that only unfettered personal freedom allows people to express themselves fully and lets society benefit from the potential that its individuals have within them.
  • Someone who is neutral with respect to law and chaos has a normal respect for authority and feels neither a compulsion to follow rules nor a compulsion to rebel. They are honest but can be tempted into lying or deceiving others if it suits them.

Good versus evil[edit | edit source]

  • Good implies altruism, respect for life, and a concern for the dignity of sentient beings. Good characters make personal sacrifices to help others.
  • Evil implies harming, oppressing, and killing others. Some evil creatures simply have no compassion for others and kill without qualms if doing so is convenient or if it can be set up. Others actively pursue evil, killing for sport or out of duty to some malevolent deity or master.
  • People who are neutral with respect to good and evil have compunctions against killing the innocent but lack the commitment to make sacrifices to protect or help others. Neutral people are committed to others by personal relationships.

Alignments[edit | edit source]

The nine alignments can be shown in a grid, as follows:

Alignment / Ethos
Combination Lawful Neutral Chaotic
Good Lawful good Neutral good Chaotic good
Neutral Lawful neutral (True) neutral Chaotic neutral
Evil Lawful evil Neutral evil Chaotic evil

Lawful good

A lawful good character typically acts with compassion and always with honor and a sense of duty. However, lawful good characters will often regret taking any action they fear would violate their code, even if they recognize such action as being good.

Neutral good

A neutral good character typically acts altruistically, without regard for or against lawful precepts such as rules or tradition. A neutral good character has no problems with cooperating with lawful officials, but does not feel beholden to them. In the event that doing the right thing requires the bending or breaking of rules, they do not suffer the same inner conflict that a lawful good character would.

Chaotic good

A chaotic good character does what is necessary to bring about change for the better, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well.

Lawful neutral

A lawful neutral character typically believes strongly in lawful concepts such as honor, order, rules, and tradition, but often follows a personal code in addition to, or even in preference to, one set down by a benevolent authority.

True neutral

A neutral character (also called "true neutral") is neutral on both axes and tends not to feel strongly towards any alignment, or actively seeks their balance.

Chaotic neutral

A chaotic neutral character is an individualist who follows their own heart and generally shirks rules and traditions. Although chaotic neutral characters promote the ideals of freedom, it is their own freedom that comes first; good and evil come second to their need to be free.

Lawful evil

A lawful evil character sees a well-ordered system as being easier to exploit than to necessarily follow. Examples of this alignment include tyrants, devils, corrupt officials, undiscriminating mercenary types who have a strict code of conduct, blue dragons, and hobgoblins.

Neutral evil

A neutral evil character is typically selfish and has no qualms about turning on allies-of-the-moment, and usually makes allies primarily to further their own goals. A neutral evil character has no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit for themselves.

Chaotic evil

A chaotic evil character tends to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel. They set a high value on personal freedom, but do not have much regard for the lives or freedom of other people. Chaotic evil characters do not work well in groups because they resent being given orders and usually do not behave themselves unless there is no alternative.

Once you have made a decision, you can easily specify it during creation.

ALIGNMENT

One's alignment is the path that one has chosen to follow: good, neutral,
or evil.  It reflects one's nature, and describes how he reacts to
situations and how he interacts with others.  Alignment is chosen at birth,
and the gods expect mortals to follow their chosen paths for their entire
lives.  

Choose your Alignment: [G]ood [N]eutral >
n
NEUTRAL:
 
Neutral characters act on whatever they believe to be important, regardless
of concepts such as Good and Evil, Law and Chaos. Although some may choose
to engage in violence as part of their profession, no one who is truly
neutral would kill or hurt others without a clear justification for doing
so. Neutrals who kill without reason or for reasons that are purely selfish
will find themselves turned to the path of Darkness and be made Evil.
Neutrals will typically get along with Goods more easily than Evils due
to Goods being less likely to betray or harm them but are under no commitment
to uphold Goodness in any universal way.
 
A Neutral can attack anyone, but ONLY when provoked or in a vendetta'd Cabal.
 
See Also: HELP LAWFUL NEUTRAL, NEUTRAL NEUTRAL, CHAOTIC NEUTRAL

Did I get that right: Neutral? (Y/N)>
y
ETHOS

Ethos farther refines how one upholds his or hers alignment.  It reflects
the particular way the character acts within his or her's alignment.  Ethos
are chosen at birth, and the gods expect mortals to follow their chosen
paths for their entire lives.  

Choose your Ethos: [L]awful [N]eutral [C]haotic>
c
Chaotic Neutral:
 
Chaotic Neutral characters are those that have done away with society's
restrictions on both freedom and morality. They do what they please as
long as it suits them. They value their own autonomy but do not place any
specific emphasis on achieving or restricting freedom for others. Any system
that tells an individual what they can or can't do is useless to the Chaotic
Neutral. They do not care to be governed but find no specific reason to hinder
themselves by fighting against that opposition unless it serves them to do so.
The Chaotic Neutral must be careful not to let their whims grow cruel or their
professions grow overly bloodthirsty or they will follow the path of darkness
and their hearts will be turned to evil.
 
See Also: HELP NEUTRAL

Did I get that right: Chaotic Neutral? (Y/N)>
y

Choosing your Hometown[edit | edit source]

  • Atheln the city of good, in the west, surrounded by the breathing wood, which has enough creatures to get you to level 15 or more, and there is a crypt in the wood that can take you clear to 30. It will have ready access to food, other players, and all the conveniences of life.
  • Caelwyn is the city of darkness, in the east, built and underground and connected to sewers instead of a forest, as it is a dark and foreboding place. The sewers will take you far along your path, at which point you venture above ground, and head north to the forest of the ancients.
  • Mugger's alley is a more challenging hometown and is not recommend for new players. It is directly next to a high level, dangerous place with aggressive monsters that attack on sight.

Rules of Aelisus[edit | edit source]

  • From the moment you enter Aelisus from the moment you exit, you are in character, meaning you have no knowledge of the world outside your character.
  • Going OOC (out of character) is strictly forbidden unless explicitly given permission by an immortal or on the proper channel, such as prayer or newbie chat.
  • Multi-charactering is the use of more than one character by one player logged in simultaneously. This is explicitly forbidden.
  • Similar to the above, acquiring things with one character and then stashing them for another character of yours is multi-charactering, considered abuse, and is forbidden.
  • Death is to be avoided. Dying intentionally and/or repeatedly breaks immersion for other players and is forbidden. This is not to be confused with dying often while fighting or adventuring in earnest, which is acceptable. Mistakes are okay.
  • Friendly or In-Character banter is allowed. Any form of real world hate speech is considered OOC and abuse. Combat and PK is not considered harassment.

Movement & Navigation[edit | edit source]

When you first enter Aelisus, you will see at minimum, the following, which will tell you the name of the room, its description, and the available exits.

Name of The Room
  A long, dark, brooding paragraph of text describing to you just how
bad things may have gotten.

[Exits: north south]

Typing one of these exits as "north" or "south" will take you to that room and show you the same for the next room, though you will likely want to abbreviate directions as n, e, s , w, u, and d.

If you don't like the idea of going blindly into the next room, you can use the exits command to see the name of the room you would be entering.

exit
Obvious exits:
 North  - Between Two Temples
 South  - Northern Entrance of the Arena

It is worth nothing that every time you move, you will consume movement, which is replenished over time, but is spead up by use of the "rest" or "sleep" command.

r
You rest.

(60/60hp * 100/100mn * 103/103mv)(1000g 5:00h (D)m 1750xp) 
st
You stand up.

(60/60hp * 100/100mn * 103/103mv)(1000g 5:00h (D)m 1750xp) 
sl
You go to sleep.

(60/60hp * 100/100mn * 103/103mv)(1000g 5:00h (D)m 1750xp) 
wak
You wake and stand up.
  • Mounts can be purchased in all major cities. In both Atheln & Caelwyn, they are twice south and west of the center of the city.
    • Mounts will greatly increase the amount of distance and time you can travel between rests.
  • To completely save your movement, pay 300 gold in each city and it will transport you to another city.

Perhaps most useful, however, is the "map" command, which shows your current position as & and will indicate other players similarly. Map's primarily limitation is that it shows one level at a time, but anywhere you see ^ indicates an upward level, or v represents a downward one.

=================== Field of Stone (0) ===================
                   [*]-[*]            
                        |             
                      +[*]-[*] [*]    
                            |   |     
                       [*]-[*]-[*]    
                            |   |     
                           [&] [*]    
                            |         
                   [^]-[^]-[^]-[^]-[^]
                    |   |   |   |   | 
                   [^]-[^]-[^]-[^]-[^]
                    |   |   |   |   | 
                   [^]-[^]-[^]-[^]-[^]
                    |   |   |   |   | 
                   [^]-[^]-[^]-[^]-[^]
                    |   |   |   |   | 
                   [^]-[^]-[^]-[^]-[^]
==========================================================

Or you can use the scan command to find the creatures in that room.

<pre style="color: silver; background: black;">
scan
You scan all around.
You scan north.
*** Range 1 (north) ***
(White Aura) An adept devoted to enlightenment is here.
You scan east.
You scan south.
*** Range 1 (south) ***
A slime corrupted by chaotic forces slowly moves toward you.
A slime corrupted by chaotic forces slowly moves toward you.
You scan west.
You scan up.
You scan down.

You also have access to the cartography command, which will give you information about the map you are currently in and what it connects to.

cartography
Sketching out the area, you determine Field of Stone is a level 3 gearing area.
You also take note of the nearby areas:
  Caelwyn is a town.
  Atheln is a town.

Where & Who[edit | edit source]

However, you are never truly alone in the world!

Typing "who" will show you all currently logged on players.

who
[   Avian    ] Iwassa the Acupuncturist
[   Faeri    ] Wolnadoh the Paladin Knight
[   Dwarf    ] Yoddac the Minister
[   Human    ] Leroux the Cavalier
[    Elf     ] [EMPIRE] Agent Toricant Oriesma the Master of Frost
[   Slith    ] Szlashz the Sword of the Forest
[   Avian    ] Ezster Shoergiv the Master of Song
[   Half     ] [SACARI] Fitzel Wittz the Blade of Piety
[   H-Dro    ] [EMPIRE] Agent Meesa the Mistress of the Blade
[   Ogre     ] [SACARI] <NOBLE> (WANTED) Vorghul the Terrifying Bane of Order
[   Human    ] [SACARI] Gwyneth Callaigh the Eagle-Eyed Tracker of Wendr
[     Orc    ] [SACARI] Rhuul Morimbuul the Master Berserker
[   Drow     ] [OCCULT] Drakaz Dath the First Envoy of the Occult
Players matched: 13
There are 13 characters on, the most on since startup was 22.

Typing "where" will show you other players in the same area. If the character can PK you, a PK flag will appear. You can also type "where pk" to only see these individuals.

Atheln is not controlled. Players near you:
       Toresgroic                           A Field of Statues
       Alexanderus                          Between Two Temples
       

Deciding How Your Character Looks[edit | edit source]

A description is a vital part of creating a character in Aelisus. The description process has a few steps:

  1. Write a description and spell check it
  2. Format your description
  3. Use the &DCHECK command to submit your description to the Immortals for review. There is no need to pray for a description check.

Description Syntax[edit | edit source]

Syntax Result Examples & Notes
description <string> Sets your description to <string> description This lithe elf has shoulder length blonde hair and hazel eyes.
description + <string> Adds <string> as a new line description + This lithe elf has shoulder length blonde hair and hazel eyes.
description - Removes last line
description format Formats the description
description edit Enters the description editor Note: You can type @ <enter> on an empty line to exit the editor.

See HELP EDITOR for additional info on Description Editor.

Description Guidelines[edit | edit source]

  • Your description should be formatted to 70 letters per line or fewer.
  • Use word processor to write/format/spell check your description, then paste it into the mud's description editor. (See: HELP EDITOR)
  • Your description should be like a picture frozen in time - there should be no actions being performed, only descriptions of what the character looks like, or looks like he is doing.
  • You should never force the looker to do, feel or think anything.
    • The looker should make up their own minds about who you are, and what you might be doing.
  • The description should describe you, not your history.
    • Concentrate on describing your characters stance, face, body, and their equipment.  Not who they are, and where they came from.
  • Do not say how powerful, fearful, or deadly you are.
    • The description is not the place to "stroke your ego" by saying how powerful you are and how fearful you look.
  • You may include descriptions of equipment that you would like your character to wear (family crested shields, particular sword etc.) since it is understood that the actual game equipment changes too often.
  • When you are done your description and it has been formatted and spell checked submit a Description Check (&DCHECK) once and wait for approval.
    • To submit a description check, simply type '&DCHECK'.

Communication[edit | edit source]

Communicating in the Same Room[edit | edit source]

The core of communication is the say command, which communicates to any in the same room.

You say 'My name is Toresgroic. I am a dwarf, and I am a ranger.'

But you are not limited to merely saying things, but can also act upon the world with three core commands.

Emote - When you want to do something simple.

emote tips his hat, looking around for his next beer.

Toresgroic tips his hat, looking around for his next beer.

Smote - When you want to do something more complex. smote As the sun peaksover the horizon, Toresgroic looks up, perhaps hopeful that a new day will bring new beer.

As the sun peaks over the horizon, Toresgroic looks up, perhaps hopeful that a new day will bring
new beer.

Pmote - When you want to do something that involves others.

pmote As the sun peaksover the horizon, Toresgroic looks at Griff, perhaps Griff will get the hint and buy him a beer.

Most players would see:

As the sun peaks over the horizon, Toresgroic looks at Griff, perhaps Griff will get the hint and buy him a beer.

But Griff would see:

As the sun peaks over the horizon, Toresgroic looks at you, perhaps you will get the hint and buy him a beer.

Griff would see the word "you" replaced, while otherwise would see his name. This allows you to personalize your actions to a specific player.

To enhance environment, the mud has a few build in emotes, called socials, that provide canned and easy to use responses.

socials
gack        oil         kiss        smile       dance       kneel       
cackle      laugh       fart        yae         thirst      piss        
giggle      shake       puke        growl       scream      comfort     
sigh        sulk        hug         snuggle     cuddle      nuzzle      
cry         poke        accuse      grin        bow         applaud     
blush       burp        chuckle     clap        cough       curtsey     
flip        frown       gasp        glare       groan       hiccup      
lick        pout        ruffle      shiver      shrug       slap        
smirk       snap        sneeze      snicker     snore       squeeze     
stare       strut       thank       twiddle     wave        whistle     
wink        yawn        comb        massage     tickle      pat         
curse       beg         cringe      daydream    fume        grovel      
hop         nudge       ponder      punch       snarl       hand        
yodel       faint       pinch       apologize   caress      stagger     
snort       slobber     blink       tease       flirt       tip         
flutter     howl        babble      ramble      hush        threaten    
roll        swoon       eyebrow     serenade    grimace     boggle      
beckon      wonder      worry       drool       nod         point       
rub         bleed       highfive    peer        worship     bearhug     
innocent    collapse    stretch     boast       squirm      wince       
brb         mutter      rofl        sob         pant        whine       
flex        embrace     duck        bonk        squeal      tackle      
spit        flinch      tweak       peck        raspberry   view        
grumble     cheer       plead       dismay      criticize   run         
cover       flare       cower       passout     scratch     bkiss       
bcatch      rose        starve      aargh       voodoo      confused    
beam        scuff       whap        chortle     twitch      polite      
mischievous accept      shudder     powertrip   wait        bat         
contemplate agree       toast       conspire    support     sweep       
buff        liver       wrestle     tight       congratulatesalute      

Communicating Across Distances[edit | edit source]

The basics of most long distance communication is the tell command.

tell griff Why! Hello there!

You tell Griff 'Why! Hello there?'

However, once you have a back and forth going, you can simply use reply.

You tell Griff 'Why! Hello there?'
Griff tells you 'For the last time! I can't make beer with any more alcohol than that!'

reply Liar! Stop holding back on me!

You tell Griff 'Liar! Stop holding back on me!'

Communicating via Channels[edit | edit source]

When you belong to an established group or organization, you gain access to their channel.

At its core, you can communicate with anyone in your "group". You can use group <person> to add any person following you to your group, at which point you can do this. I have also added a drunk text example here. Despite not seeing it in your echo, all text when drunk will appear like this automatically!

gt I think this griff fellow is keeping all the good beer for himself.

You tell your group 'ii thHIinnK thhiZSs Griiff ffEhLloOow IsSz kEhepInnng aall thEh GaoOd BEer fOor
hHiImmmsSselF... '

Once in a cabal, you can use the "cb" command similarly".

You can also replay any missed communication, anywhere in the mud, with the replay command.

Syntax: replay [tells|group|says|cabal|clan|faction]

Hunting & the Areas of Aelisus[edit | edit source]

How to Fight[edit | edit source]

The first thing you kill should be a slime. They are very easy to kill and located immediately south of the starting point.

exam sli
A viscous pool of black and yellow sludge swirling and shimmers.
A corrupted slime is in excellent condition.

a corrupted slime is using:

(60/60hp * 100/100mn * 103/103mv)(1000g 1:00h (D)m 1750xp) 
con sli
The perfect match!
A corrupted slime looks just as disinterested as you.
A corrupted slime is smaller than you.
a corrupted slime appears to be common mob.

(60/60hp * 100/100mn * 103/103mv)(1000g 1:00h (D)m 1750xp) 
k sli
You have become better at spear! [78%(+2%)]
Your thwack hits a corrupted slime.
A corrupted slime is DEAD!!
You receive 442 experience points.
You hear a corrupted slime's death cry.
You get a ruined necklace from the corpse of a corrupted slime.
You get 2 gold coins from the corpse of a corrupted slime.
Creator gives you one gold coin for your sacrifice.

This pattern will be helpful. Examine the creature, consider it to see its strength, kill it, and then gain experience.

  • Start in the newbie arena, killing slimes and working upward.
  • Try all of your skills/spells and develop strategies killing these weaker mobs.
  • Once nothing in the arena is challenging you, look to the second section of this article.

Use the consider command to see how strong a create is.

con sli
The perfect match!
A corrupted slime looks just as disinterested as you.
A corrupted slime is smaller than you.
a corrupted slime appears to be common mob.

Even the bravest warriors only tackle creatures it would take alot of luck to kill.

con bri
You would need A LOT of luck!
A scruffy brigand looks just as disinterested as you.
A scruffy brigand is about the same size as you.
a scruffy brigand appears to be common slith.

Not the 2nd line in consider is telling you alignment. Smile for goodies, Grin for Evils, and Disinterest for Neutrals.

Where to Fight[edit | edit source]

Neutrals can hunt anywhere. Evils can hunt anywhere, get a bonus killing good aligned mobs. Good can only hunt non-good mobs, so they are restricted.

Level 1-25 For Good, look to Breathing Wood & Crypt of the Risen, in that order. For the breathing wood, kill the kobolds first, and then try stronger creatures, and for the Crypt, avoid the webspinner (very dangerous) but kill skeletons on the first floor. Creatures get stronger at lower floors deeper into the crypt.

For Evil, the sewers are great and sort of catch all once you find all the areas in it. Requires a bit of exploration to really get this, but the reward is high once you have learned the area.

Level 25-35

For Good, look to golem workshop, which can take you around 35, but this area has some very unkind newbie traps in the form of the special golem rooms, so be careful! You can get to 35 in Crypt as well, but it might be faster at the workshop.

For evil, Ancient Forest is the best go-to. Whitetails first, followed by ursines. Arachnids might also be doable. Shire is also good with certain mobs.

Level 35-45

For Evil, continue with shire all the way up to 40 if they're patient. Slime Tree's where it's at though with bullywugs.

For Good, head to Isle of Exile and Kennels. The Kennels will work for quite a few levels and is an excellent hunting ground.

Level 45-50

For Evil, Bungalow is a very high opportunity space, but very dangerous. You can also stay in Slime Tree if you want a safer experience.

For Good, Head to Endless Battle, but beware the choke point on the map. Beyond there, creatures attack you on sight!

Equipment[edit | edit source]

When you type score you should see this.

Understanding Score[edit | edit source]

/-----------------\/------------------------------------------------\
| Toresgroic      ||  the Forest Pupil                              |
\-----------------/\------------------------------------------------/
| Str: 21(21)     || Level  1 Sex M          Age   122(1h)          |
| Int: 18(18)     || Class ranger            Size  medium           |
| Wis: 21(21)     || Race  dwarf             Align chaotic neutral  |
| Dex: 18(18)     || Hp      60/60    (100%) Exp   1252/2248        |
| Con: 25(25)     || Mana   100/100   (100%) +Hit  16 (100%)        |
\ Lck: [||||--]   \/ Move   103/103   ( 93%) +Dam  14               /
/-----------------/\---------------------/\-------------------------\
|     ARMOR       ||             SAV PEN || Deity  Creator          |
| Slash  +27      || Spell        0   0  || Faith  Agnostic         |
| Pierce +27      || Afflictive   0   0  || Weight 0/302            |
| Blunt  +21      || Maledictive  0   0  || Items  18/39            |
| Magic  +25      || Mental       0   0  || LrnRt  NORMAL Train 10  |
|                 ||                     || Gold   1003             |
\-----------------\/---------------------\/-------------------------/
 | FIRE  0    ????  0    ????  0    ???? 0    ????  0    ???? 0    |
/-------------------------------------------------------------------\
/ You are in the prime of your health.                              \
| You are totally unknown and lack in battle experience.            |
\-------------------------------------------------------------------/

The above includes all stats for your character, but much of it is determined by what you wear.

So if we type "eq" we get the following.

Toresgroic is using:
<used as light>        an Adventurer's lantern
<worn on finger>       an Adventurer's ring
<worn on finger>       an Adventurer's ring
<worn around neck>     an Adventurer's necklace
<worn around neck>     an Adventurer's necklace
<worn on head>         an Adventurer's helm
<worn on ear>          nothing.
<worn on torso>        an Adventurer's breastplate
<worn on arms>         an Adventurer's sleeves
<worn on hands>        an Adventurer's gloves
<worn on legs>         an Adventurer's leggings
<worn on feet>         an Adventurer's boots
<worn as shield>       an Adventurer's shield
<worn about body>      an Adventurer's cloak
<worn about waist>     an Adventurer's belt
<worn around wrist>    an Adventurer's bracelet
<worn around wrist>    an Adventurer's bracelet
<wielded>              an Adventurer's spear
<worn on face>         nothing.
<floating nearby>      nothing.
<in the quiver>        nothing.
<hovering overhead>    (Glowing) the Aelisus Codex

I can then remove or wield/wear equipment, and recheck my score to see how it changed!

rem belt
You stop using an Adventurer's belt.

(60/60hp * 100/100mn * 103/103mv)(1003g 7:00h (D)m 1252xp) 
wear belt
You buckle an Adventurer's belt around your waist.

You can also use lore or c identify on an object to see its detailed statistics.

lore belt
You examine an Adventurer's belt closely.
You dip into your knowledge from adventuring.
You have become better at lore! [80%(+4%)]
Object 'belt adventurer' is type armor, material unknown.
Wear slot: waist           Extra flags: rotdeath meltdrop
Weight is 0, value is 30, level is 1.
Armor class is 2 pierce, 2 bash, 3 slash, and 2 vs. magic.
Affects damroll by 1.
Rumor has it you can find it in Limbo.

As you explore, you will more easily connect with a given statistic does in lore/identify with its function to your score sheet, but at its core, remember these tips.

Armor Class[edit | edit source]

  • Armor is defined in 4 key categories.
    • Slash
    • Pierce
    • Blunt
    • Magic

Based on the weapon your enemy is using, you will have damaged reduction the higher your armor is. -200 to -300 at level 50 is considered decent, where you are significantly reducing incoming damage. At low levels, try to get to -50 or -100 as a starting point, but don't worry alot about it beyond that. Armor is more powerful on certain body parts than others. In particular, your chest/body/arms/legs/shield have increased importance for this statistic.

Hit & Dam[edit | edit source]

HitRoll & DamRoll are very important for melee characters. They directly control how much damage you do passively with your weapons and are factored into how many skills/spells work. Items that add 1 or 2 of one or the other are common. +2 to one or the other is a good target at lower levels for an amror piece, and at higher levels you will find items with +3/4/5/etc. Keep your hitroll/damroll at about half your level as you grow to be able to efficiently take down mobs.

Spell Saves & Penalties[edit | edit source]

  • There are 3 categories of spells.
    • Afflictive Magic does raw damage to you.
    • Mental magic impacts your ability to function or undoes your spells.
    • Maledictive magic damages your regeneration or does slow damage over time
    • Spell impacts all 3 simultaneously, so is 3x more valuable and rare.
  • There are two ways to impact spells through equipment.
    • SAVES stop other people's spells from working as well on you.
    • PENALTIES reduce your enemy's SAVES, making your spells work better.

HP/Mana/Move[edit | edit source]

EQ can fundamentally increase base statistics in three categories.

  • HP is how you survive. It heals over time.
  • Mana is consumed when you cast spells and must be regenerated over time.
  • Move is consumed when you walk around. If it hits zero, and you are running, you might die.

INT/WIS/STR/CON/DEX[edit | edit source]

Wearing more eq only provides a buffer in case something drops it (such as a nasty spell). As an example, having STR above your race's natural STR will not make you hit harder, or let you carry more, but if someone casts the weaken spell on you, the extra may save your life.

You have the tools to explore the world. Have fun! Here's a map to give you some ideas!

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__/_  /   \ ______/ ''   /'\_,__                     '-'-'#,  _/\               |\ \    _||   `-;-;-'                                                                                      			The Factions				             __			        \                        __,--'    :. \.  Endless Battle
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                Mansion                                               __ ||: . ||: ,  |+++++++|.  . _||_   |    /          EMPIRE Cabal            )|( <\>                                      ( ( (                      ( ( (      /    \                                       " `""PPPPP""'    \                                 Cabal     	 77.120.156.35 11:41, 16 August 2021 (UTC) 77.120.156.35 ~~ 11:41, 16 August 2021 (UTC)11:41, 16 August 2021 (UTC)~~ 11:41, 16 August 2021 (UTC) 77.120.156.35 11:41, 16 August 2021 (UTC)
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      SACARI Cabal                .-.   |    .-.  Risen                                                                                            / \       The Great  'b                   | Earth |        Forge      | Water |    /  \   =====                   /|    /\   /\     |\    / \               || |   || |      '.'           11:41, 16 August 2021 (UTC)          _   \ / '-.
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                     |    |                                                           77.120.156.35|.|_|.|_|.|.|.|_|.|77.120.156.35                                                                          `:-._,------' ` _,`--` -: `_ , ` ,' :      /___\                                 |  /**\  |       ___(_(_)|_________________|______                                    Isle of Exile
--------------------/ ,  . \--------._                                                      Hobbit Shire                                                                                  `---..__,,--'            ` -'. -'        /     \                                |  |**|  |                                         

Time in Aelisus

Time in Aelisus is accelerated compared to the time that actually passes in real life.

Below are lists of time differences, conversion tables, names of days, months, and other useful information.

The Passage of Time[edit | edit source]

60 Seconds = 1 Minute
60 Minutes = 1 Hour
24 Hours = 1 Day
10 Days = 1 Week
6 Weeks = 1 Month
6 Months = 1 Year

Converting Aelisus to Real World Time[edit | edit source]

Real Life Aelisus
1 Second 2 Minutes
1 Minute 2 Hours
6 Minutes 12 Hours
12 Minutes 1 Day
1 Hour 5 Days
2 Hours 1 Week
12 Hours 1 Month
1 Day 2 Months
3 Days 1 Year
1 Week 2.5 Years
1 Month 10 Years
1 Year 120 Years

The Calendar[edit | edit source]

  • There are ten days in each Aelisus week:
    • Firstday
    • Seconday
    • Thirday
    • Fourthday
    • Fifthday
    • Sixday
    • Sevenday
    • Eightday
    • Nineday
    • Sunday.
  • There are six months in an Aelisus year:
    • Life
    • Nature
    • Balance
    • Chaos
    • Death
    • Order
Season Start Date End Date
Spring 1st of Life 30th of Nature
Summer 31st of Nature 60th of Balance
Fall 1st of Chaos 30th of Death
Winter 31st of Death 60th of Order

Setting Your Description

A description is a vital part of creating a character in Aelisus. The description process has a few steps:

  1. Write a description and spell check it
  2. Format your description
  3. Use the &DCHECK command to submit your description to the Immortals for review. There is no need to pray for a description check.

Description Syntax[edit | edit source]

Syntax Result Examples & Notes
description <string> Sets your description to <string> description This lithe elf has shoulder length blonde hair and hazel eyes.
description + <string> Adds <string> as a new line description + This lithe elf has shoulder length blonde hair and hazel eyes.
description - Removes last line
description format Formats the description
description edit Enters the description editor Note: You can type @ <enter> on an empty line to exit the editor.

See HELP EDITOR for additional info on Description Editor.

Description Guidelines[edit | edit source]

  • Your description should be formatted to 70 letters per line or fewer.
  • Use word processor to write/format/spell check your description, then paste it into the mud's description editor. (See: HELP EDITOR)
  • Your description should be like a picture frozen in time - there should be no actions being performed, only descriptions of what the character looks like, or looks like he is doing.
  • You should never force the looker to do, feel or think anything.
    • The looker should make up their own minds about who you are, and what you might be doing.
  • The description should describe you, not your history.
    • Concentrate on describing your characters stance, face, body, and their equipment.  Not who they are, and where they came from.
  • Do not say how powerful, fearful, or deadly you are.
    • The description is not the place to "stroke your ego" by saying how powerful you are and how fearful you look.
  • You may include descriptions of equipment that you would like your character to wear (family crested shields, particular sword etc.) since it is understood that the actual game equipment changes too often.
  • When you are done your description and it has been formatted and spell checked submit a Description Check (&DCHECK) once and wait for approval.
    • To submit a description check, simply type '&DCHECK'.

Choosing a Religion

Religions / Religions

In life, you may devote yourself to a particular faith. Although lives begin with some sort of primitive belief, finding an appropriate shrine will allow you to convert to a religion that helps refine what you believe in. It is also possible to seek the aid of a religious leader for this.

You will not select a patron deity directly, instead choosing a Path best representing your belief. Based upon your choices, a deity that best suits your desires and beliefs will be assigned to you. This is something taken very seriously, and one should do their best to represent the God they devote to with the greatest of respect.

It is possible that as you grow and develop, that your core understanding of the world changes. In that case you might seek out a communer, such as a cleric, to help convert again.

Immortal Alignment Ethos Description
Order Sidr Good/Neutral/Evil Lawful Worshippers of the law.
Chaos Devortrix Good/Neutral/Evil Chaotic Adherents of impulse, zealotry, the demonic, or the mindless undead.
Life Navith Good/Neutral Lawful/Neutral/Chaotic Protectors of life, adversaries of undeath.
Death Halla Neutral/Evil Lawful/Neutral/Chaotic Murderers, assassins, vampires, or those fascinated with death.
Knowledge Azzaron Good/Neutral/Evil Lawful/Neutral/Chaotic Those that chase information, academics, and betterment of the mind.
Chance Wendr Good/Neutral/Evil Chaotic Mortals that learn to see the shifting sands of luck in every situation.
Neutrality Nigmuth Neutral Neutral True cycle and balance of all things are used sought to be maintained.
Faith Irelscha Good/Neutral/Evil Lawful/Neutral/Chaotic Agnostics, Atheists, or those with unique belief systems.
 _________________________________________________________________ 
/o                                                               o\
||            AELISUS: ASUNDER List of Immortals                 ||
||---------------------------------------------------------------||
||                                                               ||
||         NAME         RELIGION                  CABAL          ||
||         ------------ ------------------------- ---------------||
||   IMP   Sidr         Order                     [EMPIRE]       ||
||   IMP   Devortrix    Chaos                     [OCCULT]       ||
||   IMP   Nigmuth      Neutrality                [SACARI]       || 
||   IMM   Irelscha     Faith                     [None]         ||                 
||                                                               ||
||                                                               ||
||                                                               ||
||                                                               ||
||                                                               ||
||                                                               ||
||                                                               ||
\o_______________________________________________________________o/

Joining a CABAL

What is a Cabal[edit | edit source]

A Cabal is an organization of elite individuals which has a specific goal, agenda and exotic powers granted to them by the Immortals. They offer a chance for deeper, more advanced role-play, new friends, opportunity to ascend in cabal ranks and gain respect, power, and loyalty of their members. The Cabals of Aelisus are for the most part, player controlled, from inducting new members, to forming alliances or declaring vendettas against other cabals. Your chances for induction and future possibilities in them, are dictated solely by your relationship with its members and their opinion of you.

How to Join[edit | edit source]

Once you have achieved your 20th rank, and possess 15,000 gold, seek out the cabal headquarters and make payment to join. From there, you must climb the ranks through a combination of time & renown, a currency gained only by interacting with other players.

  • SACARI, formed of the forsworn & predator, who have an uncontrolled kinship with nature and the physical world.
  • OCCULT, formed of the void & chron, are space and time mages with unparalleled magical power.
  • EMPIRE, formed of the imperial & sentinel, run the cities and arrest criminals, doling out punishment as they see fit.
  • SOCIETY, a unique cabal with a clear focus on PvE and RP. Members can affiliate with any other cabal or none at all.

Frequently Asked Questions[edit | edit source]

Races, Classes, & Custom Races[edit | edit source]

How do I apply for a custom race?[edit | edit source]
  • Read about the application process for custom races here.
What is a Qrace/Qclass?[edit | edit source]
  • ...
Why can't I enter the dungeon to start the Healer/Shaman/Druid questline?[edit | edit source]
  • Make sure you are at least level 20 and at the proper quest giver (see the table below) and use 'where <Quest Giver>' to make sure you are in the right are. If you have accepted the quest and are not being transported to the quest area, another character is currently in the dungeon. Please try again later.
Class Quest Giver City Lvl Needed
Atheln 20
Why is the quest to become a Healer/Shaman/Druid is taking so long?[edit | edit source]
  • Dungeons for class changes are complex and are designed to test your wits and combat abilities. If you get frustrated with the quest line, you can return to it at another time. You can recall out of these dungeons by using Word of Recall or any item that lets you recall.

Cabals[edit | edit source]

Where are the cabals located?[edit | edit source]
  1. Sacari -
  2. Empire -
  3. Occult -
How do I join a sub-cabal within a cabal?[edit | edit source]
  • Once you have obtained the Member rank, you are eligible to join a sub-cabal. Use the command ...

Cooking[edit | edit source]

Where do I learn the cooking skill?[edit | edit source]
  • In Caelwyn, seek out <NPC name>. Directions from CoT.
  • In Atheln, seek out <NPC name>. Directions from CoT.
How do I pay for a cooking class?[edit | edit source]
  • Give the cooking fee listed on the sign to the NPC.
How do I learn a recipe?[edit | edit source]
  • Hold the recipe and then use the recipe. In order to learn recipes, you must have the cooking skill.
How do I cook a recipe?[edit | edit source]
  • ...
Why can't I cook a recipe?[edit | edit source]
  • Make sure you have the cooking skill and that you have learned the recipe in question. Make sure you have all the ingredients and that you are in a room with a stove or oven.
How do I see all the recipes I've learned?[edit | edit source]
  • ...