The paths of the cleric are many. Some become healers and devote their life to preserving peace and harmony within the realms. Some become tainted and use their communing gifts to destroy that same harmony. This is a class strongly divided between good and evil, and there is no in between. Those clerics who follow the light may eventually decide to dedicate themselves solely to the healer mentality later on in life. On the other side, those who traverse the path of darkness may one day choose to follow the path of the shaman.
Whatever path you choose, remember one thing. Clerics are the servants of the Gods, and that is where their powers stem from. Thus they, more than others, are constantly being watched. To stray from one's path is to stray from one's God... and the punishment for doing such cannot even be described in words. When your experience has grown sufficiently the appropriate option will be offered to you. May your choice be the right one.
|2||cure serious||comprehend languages|
|3||create water||cure blindness|
|6||meditation||detect magic||giant strength|
|8||case serious||detect invis|
|9||cure critical||know alignment|
|10||hand to hand||holy hands|
|13||second attack||cure disease|
|14||cure poison||unbind item|
|15||trance||dispel evil||locate object|
|21||shield block||faerie fog|
|27||word of recall|
|30||enhanced damage||curse||ray of truth|
|32||two handed||bless arms|
Good aligned clerics acquire the skills and spells in green.
Evil aligned clerics acquire the skills and spells in red.